Commit of existing data.
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@@ -0,0 +1,52 @@
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extends CanvasLayer
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var config: Config = Config.new()
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var save: Save = Save.new(1)
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var timestamp: int
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var player: Player
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var player_offset: Vector2
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var player_velocity: Vector2
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var player_target: String
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@onready var overlay: ColorRect = $ColorRect
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@onready var animation_player: AnimationPlayer = $AnimationPlayer
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@onready var music_player: AudioStreamPlayer = $MusicPlayer
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func _ready() -> void:
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pass
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func goto_scene(scene: PackedScene, fade: bool = true):
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if fade:
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await fade_out()
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_deferred_goto_scene.call_deferred(scene)
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func _deferred_goto_scene(scene: PackedScene):
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if !scene:
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return
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get_tree().current_scene.free()
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var inst_scene := scene.instantiate()
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get_tree().root.add_child(inst_scene)
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get_tree().current_scene = inst_scene
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func fade_in() -> void:
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animation_player.play("fade_in")
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await animation_player.animation_finished
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overlay.hide()
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func fade_out() -> void:
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overlay.show()
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animation_player.play("fade_out")
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await animation_player.animation_finished
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func set_music(audio_stream: AudioStream):
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if music_player.stream == audio_stream:
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return
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music_player.stream = audio_stream
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music_player.play()
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pass
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