[docks]

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://sounds/pound_sound.wav")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://scripts/", "res://objects/", "res://objects/projectiles/", "res://objects/fx/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=-196
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"

[EditorNode]

open_scenes=PackedStringArray("res://rooms/labs.tscn", "res://rooms/caves.tscn", "res://objects/npcs/zombie.tscn", "res://objects/player.tscn", "res://objects/projectiles/pound_ice.tscn", "res://objects/projectiles/pound_bullet.tscn", "res://objects/fx/jump_dust.tscn", "res://objects/fx/roll_dust.tscn")
current_scene="res://objects/projectiles/pound_bullet.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=9

[EditorWindow]

screen=0
mode="maximized"
position=Vector2i(1920, 28)

[ScriptEditor]

open_scripts=["res://rooms/caves.gd", "res://objects/door_zone.gd", "res://scripts/dust_particle.gd", "res://objects/player.gd", "res://objects/player_sprite.gd", "res://objects/projectiles/pound_bullet.gd", "res://objects/npcs/zombie.gd", "res://objects/npcs/zombie_sprite.gd"]
selected_script="res://objects/player.gd"
open_help=["PhysicsBody2D"]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0

[GameView]

floating_window_rect=Rect2i(2714, 28, 972, 767)
floating_window_screen=0

[ShaderEditor]

open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0
