Files
FabusMod/Projectiles/RainbowDemon/RainbowDemonMagicBall.cs
T

79 lines
2.2 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.RainbowDemon;
public class RainbowDemonMagicBall : ModProjectile
{
private const int alphaReducation = 25;
public override void SetDefaults()
{
Projectile.width = 10;
Projectile.height = 10;
Projectile.light = 1f;
AIType = 1;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 0;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
public override bool OnTileCollide(Vector2 oldVelocity)
{
Projectile projectile = Projectile;
projectile.penetrate--;
if (Projectile.penetrate <= 0)
{
Projectile.Kill();
}
else
{
Projectile.ai[0] += 0.1f;
if (Projectile.velocity.X != oldVelocity.X)
{
Projectile.velocity.X = 0f - oldVelocity.X;
}
if (Projectile.velocity.Y != oldVelocity.Y)
{
Projectile.velocity.Y = 0f - oldVelocity.Y;
}
Projectile projectile2 = Projectile;
projectile2.velocity = projectile2.velocity * 0.75f;
SoundEngine.PlaySound(SoundID.Item27, Projectile.position);
}
return false;
}
public override void Kill(int timeLeft)
{
SoundEngine.PlaySound(SoundID.Item27, Projectile.position);
}
}