Files
FabusMod/Projectiles/Shimada/DreamCatcherProjTwo.cs
T

158 lines
5.7 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DreamCatcherProjTwo : ModProjectile
{
public override void SetStaticDefaults()
{
//Sets.Homing[Projectile.type] = true;
}
public override void SetDefaults()
{
Projectile.width = 46;
Projectile.height = 28;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Projectile.localAI[0] == 0f)
{
AdjustMagnitude(ref Projectile.velocity);
Projectile.localAI[0] = 1f;
}
Vector2 move = Vector2.Zero;
float distance = 400f;
bool target = false;
for (int i = 0; i < 200; i++)
{
if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
{
Vector2 newMove = Main.npc[i].Center - Projectile.Center;
float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
if (distanceTo < distance)
{
move = newMove;
distance = distanceTo;
target = true;
}
}
}
if (target)
{
AdjustMagnitude(ref move);
Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
AdjustMagnitude(ref Projectile.velocity);
}
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust3].scale = 2f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust4].scale = 2f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust5].scale = 2f;
Dust obj5 = Main.dust[dust5];
obj5.velocity *= 0.1f;
Main.dust[dust5].noGravity = true;
int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust6].scale = 2f;
Dust obj6 = Main.dust[dust6];
obj6.velocity *= 0.1f;
Main.dust[dust6].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner != Main.myPlayer)
{
return;
}
Player player = Main.player[Projectile.owner];
player.statLife += 20;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(20, true);
SoundEngine.PlaySound(SoundID.Item3);
}
if (!player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
{
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.SpectralRage>(), 480, true);
player.statLife += 85;
player.statMana += 85;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(85, true);
player.ManaEffect(85);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
private void AdjustMagnitude(ref Vector2 vector)
{
float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
if (magnitude > 6f)
{
vector *= 6f / magnitude;
}
}
}