Files
FabusMod/Items/Weapons/Ranged/FusionDrivers/DynasticFuser.cs
T
2022-07-05 16:08:31 -06:00

56 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.FusionDrivers;
public class DynasticFuser : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Dynastic Fusion");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n30% chance to not consume ammo");
}
public override void SetDefaults()
{
Item.damage = 14;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 7;
Item.useAnimation = 7;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 6, 66, 0);
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 30f;
Item.useAmmo = AmmoID.Bullet;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, 2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.3f;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<FusionDriver>())
.AddIngredient(ItemID.HellstoneBar, 12)
.AddIngredient(ItemID.Sapphire, 8)
.AddTile(TileID.Anvils)
.Register();
}
}