Files
FabusMod/Items/Weapons/RainbowDemon/TheRainbowDemonRanged.cs
T

62 lines
1.9 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.RainbowDemon;
public class TheRainbowDemonRanged : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("The Rainbow Demon - Ranged");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow arrows \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]");
}
public override void SetDefaults()
{
Item.damage = 82;
Item.noMelee = true;
Item.width = 82;
Item.height = 39;
Item.useTime = 4;
Item.useAnimation = 4;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(40, 0, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 25f;
Item.shoot = ModContent.ProjectileType<Projectiles.RainbowDemon.RainbowDemonArrow>();
Item.expert = true;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(7f, -5f);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 10;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(30f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:TheRainbowDemon", 1);
val.AddIngredient(ItemID.FragmentVortex, 2);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
}
}