Files
FabusMod/Items/Weapons/Magic/SpectralIllusion.cs
T

96 lines
3.1 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic;
public class SpectralIllusion : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Spectral Illusion");
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nShoots 6 instant beams in quick succession\nUsing <right> uses 50 Mana to summon a [c/82E8E8:Spectral Blossom] at the player's position for 20 seconds:\n - Being around the [c/82E8E8:Spectral Blossom] buffs HP regeneration, increases attack speed, and increases magic damage by 18%\n - Being around the [c/82E8E8:Spectral Blossom] also increases invincibility time after being hit, and has a cooldown of [c/BF5E3B:50 seconds] once it disappears\nBest used on 'High' video quality!");
}
public override void SetDefaults()
{
Item.CloneDefaults(ItemID.ShadowbeamStaff);
Item.damage = 325;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.width = 33;
Item.height = 25;
Item.useTime = 4;
Item.useAnimation = 24;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.value = Item.sellPrice(2, 50, 0, 0);
Item.autoReuse = true;
Item.shootSpeed = 7f;
Item.expert = true;
Item.reuseDelay = 20;
Item.UseSound = SoundID.Item72;
Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
}
public override Vector2? HoldoutOffset()
{
return new Vector2(4f, 0f);
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (!player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomInactive>()) && !player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomActive>()))
{
Item.useTime = 25;
Item.useAnimation = 25;
Item.shootSpeed = 0f;
Item.mana = 50;
player.AddBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBlossomActive>(), 1200, true);
Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionRMB>();
Item.UseSound = SoundID.Item76;
Item.reuseDelay = 20;
}
}
else if (player.HasBuff(ModContent.BuffType<Buffs.IllusoryMirror.SpectralBloom>()))
{
Item.useTime = 3;
Item.useAnimation = 16;
Item.shootSpeed = 7f;
Item.mana = 6;
Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
Item.UseSound = SoundID.Item72;
Item.reuseDelay = 18;
}
else
{
Item.useAnimation = 24;
Item.useTime = 4;
Item.shootSpeed = 7f;
Item.mana = 6;
Item.shoot = ModContent.ProjectileType<Projectiles.IllusoryMirror.SpectralIllusionProj>();
Item.UseSound = SoundID.Item72;
Item.reuseDelay = 20;
}
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<IllusoryMirror>());
recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
recipe.Register();
}
}