Files
FabusMod/Projectiles/LightBlasts/RainbowLightBlast.cs
T

74 lines
2.3 KiB
C#

using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.LightBlasts;
public class RainbowLightBlast : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 0.9f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 0.9f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 0.9f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 0.9f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 0.9f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 0.9f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
SoundEngine.PlaySound(SoundID.DD2_BetsyFireballShot, Projectile.position);
}
}