Files
FabusMod/Projectiles/IllusoryMirror/IllusoryMirrorProj.cs
T

47 lines
1.6 KiB
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.IllusoryMirror;
public class IllusoryMirrorProj : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 2;
Projectile.height = 20;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate += 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 100;
}
public override void AI()
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust1].velocity *= 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust2].velocity *= 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust3].velocity *= 0f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust4].velocity *= 0f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.IllusoryMirrorDust>());
Main.dust[dust5].velocity *= 0f;
Main.dust[dust5].noGravity = true;
}
}