Files
FabusMod/Items/Weapons/Ranged/LightGuns/GoldenStinger.cs
T

55 lines
1.5 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.LightGuns;
public class GoldenStinger : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Stinger");
Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nDoesn't require ammo\nShoots golden light blasts");
}
public override void SetDefaults()
{
Item.damage = 68;
Item.DamageType = DamageClass.Ranged;
Item.width = 32;
Item.height = 38;
Item.useTime = 3;
Item.useAnimation = 3;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(0, 30, 35, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.LightBlasts.GoldenLightBlast>();
Item.shootSpeed = 10f;
Item.rare = ItemRarityID.Cyan;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
}
return true;
}
public override void AddRecipes()
{
CreateRecipe()
.AddRecipeGroup("FabusMod:TheStinger")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}