Files
FabusMod/Items/Weapons/Ranged/MachinePistols/CosmicHacker.cs
T

66 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.MachinePistols;
public class CosmicHacker : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Cosmic Uzi");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n90% chance to not consume ammo \nConverts Musket Balls into homing Rainbow Bullets");
}
public override void SetDefaults()
{
Item.damage = 82;
Item.DamageType = DamageClass.Ranged;
Item.width = 48;
Item.height = 36;
Item.useTime = 2;
Item.useAnimation = 2;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(2, 30, 0, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 18f;
Item.useAmmo = AmmoID.Bullet;
Item.rare = ItemRarityID.Expert;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-8f, -8f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.9f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
if (type == 14)
{
type = ModContent.ProjectileType<Projectiles.RainbowBullet>();
}
return true;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<MachinePistolGolden>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}