Files
FabusMod/Projectiles/Shimada/ShimadaWaveNihon.cs
T

37 lines
902 B
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class ShimadaWaveNihon : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
}
}
}