Files
FabusMod/Projectiles/RainbowDemon/RainbowDemonKnife.cs
T

85 lines
2.4 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
namespace FabusMod.Projectiles.RainbowDemon;
public class RainbowDemonKnife : ModProjectile
{
private const int alphaReducation = 25;
private const float maxTicks = 70f;
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 34;
Projectile.aiStyle = 2;
Projectile.friendly = true;
Projectile.penetrate = 1;
AIType = 48;
Projectile.alpha = 255;
}
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
{
if (targetHitbox.Width > 8 && targetHitbox.Height > 8)
{
targetHitbox.Inflate(-targetHitbox.Width / 8, -targetHitbox.Height / 8);
}
return projHitbox.Intersects(targetHitbox);
}
public override void Kill(int timeLeft)
{
Vector2 position = Projectile.position;
Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
_ = position + rotVector * 16f;
int item = 0;
if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
{
NetMessage.SendData(MessageID.KillProjectile, -1, -1, null, 0, 0f, 0f, 0f, 0, 0, 0);
}
}
public override void AI()
{
if (Projectile.alpha > 30)
{
Projectile projectile = Projectile;
projectile.alpha -= 15;
if (Projectile.alpha < 30)
{
Projectile.alpha = 30;
}
}
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.NextBool(1))
{
target.AddBuff(70, 720, false);
}
}
}