Files
FabusMod/Projectiles/Arrows/PiercingArrow.cs
T

30 lines
601 B
C#

using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Arrows;
public class PiercingArrow : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 14;
Projectile.height = 40;
Projectile.friendly = true;
Projectile.tileCollide = true;
Projectile.ignoreWater = false;
Projectile.timeLeft = 1000;
Projectile.light = 1f;
Projectile.penetrate = -1;
AIType = 1;
Projectile.aiStyle = 1;
}
public override void Kill(int timeLeft)
{
SoundEngine.PlaySound(SoundID.Dig, Projectile.position);
}
}