Files
FabusMod/Items/Weapons/Ranged/Bows/StormBows/RainBow.cs
T

71 lines
1.8 KiB
C#

using FabusMod.Projectiles.Arrows;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
public class RainBow : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Rain-Bow");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots two Rainbow Arrows in quick succession (except with <right>) \nPressing <right> fires 18 Holy Arrows in quick succession, but it has lower damage and a 1 second cooldown");
}
public override void SetDefaults()
{
Item.damage = 90;
Item.DamageType = DamageClass.Ranged;
Item.width = 30;
Item.height = 50;
Item.useTime = 3;
Item.useAnimation = 6;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 3f;
Item.value = Item.sellPrice(1, 50, 0, 0);
Item.rare = ItemRarityID.Expert;
Item.UseSound = SoundID.Item5;
Item.autoReuse = true;
Item.shootSpeed = 20f;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 2;
Item.useAnimation = 40;
Item.damage = 84;
Item.reuseDelay = 30;
Item.shoot = ProjectileID.HolyArrow;
}
else
{
Item.reuseDelay = 0;
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 3;
Item.useAnimation = 6;
Item.damage = 90;
Item.shoot = ModContent.ProjectileType<RainbowArrow>();
}
return base.CanUseItem(player);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenKabuki>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}