Files
FabusMod/Items/Weapons/Ranged/Bows/StormBows/GoldenKabuki.cs
T

71 lines
1.8 KiB
C#

using FabusMod.Projectiles.Arrows;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows;
public class GoldenKabuki : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Kabuki");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Holy Arrows (except with <right>) \nPressing <right> fires 16 spiritual, golden arrows in quick succession, but it has lower damage and a 1 second cooldown");
}
public override void SetDefaults()
{
Item.damage = 58;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 12;
Item.useAnimation = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 3f;
Item.value = Item.sellPrice(0, 22, 0, 0);
Item.UseSound = SoundID.Item5;
Item.autoReuse = true;
Item.shootSpeed = 18f;
Item.rare = ItemRarityID.Expert;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 2;
Item.useAnimation = 32;
Item.damage = 54;
Item.reuseDelay = 30;
Item.shoot = ModContent.ProjectileType<GoldenSpiritArrow>();
}
else
{
Item.reuseDelay = 0;
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 12;
Item.useAnimation = 12;
Item.damage = 58;
Item.shoot = ProjectileID.HolyArrow;
}
return base.CanUseItem(player);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<Kabuki>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}