79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class RainbowArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Main.rand.NextBool(1))
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{
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target.AddBuff(BuffID.Ichor, 900, false);
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target.AddBuff(BuffID.Venom, 900, false);
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
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Main.dust[dust1].scale = 0.9f;
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Main.dust[dust1].velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
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Main.dust[dust2].scale = 0.9f;
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Main.dust[dust2].velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
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Main.dust[dust3].scale = 0.9f;
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Main.dust[dust3].velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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