Files
FabusMod/Projectiles/Daggers/ColorfulSolution.cs
T

77 lines
2.1 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ModLoader;
using Terraria.ID;
namespace FabusMod.Projectiles.Daggers;
public class ColorfulSolution : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Colorful Solution");
}
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 34;
Projectile.aiStyle = 2;
Projectile.friendly = true;
Projectile.penetrate = 1;
AIType = 48;
}
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
{
if (targetHitbox.Width > 8 && targetHitbox.Height > 8)
{
targetHitbox.Inflate(-targetHitbox.Width / 8, -targetHitbox.Height / 8);
}
return projHitbox.Intersects(targetHitbox);
}
public override void Kill(int timeLeft)
{
SoundEngine.PlaySound(SoundID.Dig, Projectile.position);
Vector2 position = Projectile.position;
Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
_ = position + rotVector * 16f;
int item = 0;
if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
{
NetMessage.SendData(MessageID.KillProjectile);
}
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 0.9f;
Main.dust[dust1].velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 0.9f;
Main.dust[dust2].velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 0.9f;
Main.dust[dust3].velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Main.rand.NextBool(1))
{
target.AddBuff(BuffID.Venom, 720, false);
}
}
}