Files
FabusMod/Items/Weapons/Ranged/PulsePistols/GoldenPulse.cs
T

66 lines
1.7 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
public class GoldenPulse : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n90% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into golden Pulse Bullets");
}
public override void SetDefaults()
{
Item.damage = 66;
Item.DamageType = DamageClass.Ranged;
Item.width = 40;
Item.height = 28;
Item.useTime = 2;
Item.useAnimation = 2;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 0f;
Item.value = Item.sellPrice(0, 15, 70, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.VilethornTip;
Item.shootSpeed = 25f;
Item.useAmmo = AmmoID.Bullet;
Item.rare = ItemRarityID.Red;
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.9f;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(1f, -2f);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
if (type == 14)
{
type = ModContent.ProjectileType<PulseBulletGolden>();
}
return true;
}
public override void AddRecipes()
{
CreateRecipe()
.AddRecipeGroup("FabusMod:PulseSprayer")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2)
.AddTile(TileID.LunarCraftingStation)
.Register();
}
}