47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.IllusoryMirror;
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public class SpectralIllusionProj : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 2;
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Projectile.height = 20;
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Projectile.aiStyle = -1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = false;
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Projectile.tileCollide = true;
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Projectile.extraUpdates = 100;
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}
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public override void AI()
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust>());
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Main.dust[dust1].velocity *= 0f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust2>());
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Main.dust[dust2].velocity *= 0f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust3>());
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Main.dust[dust3].velocity *= 0f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>());
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Main.dust[dust4].velocity *= 0f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralIllusionDust4>());
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Main.dust[dust5].velocity *= 0f;
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Main.dust[dust5].noGravity = true;
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}
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}
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