Files
FabusMod/Items/Weapons/Magic/Staffs/SorcerousHellstaffWhite.cs
T

48 lines
1.4 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerousHellstaffWhite : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Sorcerer's Hellstaff - White");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a 16% chance of inflicting the [c/DA0205:On Fire!] debuff for 3 seconds \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
public override void SetDefaults()
{
Item.damage = 26;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.crit = 32;
Item.width = 54;
Item.height = 54;
Item.useTime = 12;
Item.useAnimation = 24;
Item.reuseDelay = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 4, 40, 0);
Item.rare = ItemRarityID.Orange;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousHellstaffProjWhite>();
Item.shootSpeed = 26f;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
recipe.AddIngredient(ModContent.ItemType<SorcerousHellstaff>());
recipe.AddIngredient(ItemID.PinkandSilverDye, 1);
recipe.AddTile(TileID.DyeVat);
recipe.Register();
}
}