Files
FabusMod/Projectiles/Shimada/DreamCatcherProjRMB.cs
T

117 lines
3.6 KiB
C#

using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DreamCatcherProjRMB : ModProjectile
{
public override void SetStaticDefaults()
{
Main.projFrames[Projectile.type] = 14;
}
public override void SetDefaults()
{
Projectile.width = 300;
Projectile.height = 132;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 42;
Projectile.alpha = 80;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile.velocity = Projectile.velocity * 0f;
}
public override void AI()
{
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1.9f;
Main.dust[dust1].velocity.Y -= 1.5f;
Main.dust[dust1].velocity.X = 0f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1.9f;
Main.dust[dust2].velocity.Y -= 1.5f;
Main.dust[dust2].velocity.X = 0f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1.9f;
Main.dust[dust3].velocity.Y -= 1.5f;
Main.dust[dust3].velocity.X = 0f;
Main.dust[dust3].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Utils.NextFloat(Main.rand) < 0.03f)
{
if (!player.HasBuff(ModContent.BuffType<DreamOne>()) && !player.HasBuff(ModContent.BuffType<DreamTwo>()) && !player.HasBuff(ModContent.BuffType<DreamThree>()) && !player.HasBuff(ModContent.BuffType<DreamFour>()) && !player.HasBuff(ModContent.BuffType<DreamFive>()))
{
player.AddBuff(ModContent.BuffType<DreamOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamOne>()))
{
player.ClearBuff(ModContent.BuffType<DreamOne>());
player.AddBuff(ModContent.BuffType<DreamTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamTwo>()))
{
player.ClearBuff(ModContent.BuffType<DreamTwo>());
player.AddBuff(ModContent.BuffType<DreamThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamThree>()))
{
player.ClearBuff(ModContent.BuffType<DreamThree>());
player.AddBuff(ModContent.BuffType<DreamFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamFour>()))
{
player.ClearBuff(ModContent.BuffType<DreamFour>());
player.AddBuff(ModContent.BuffType<DreamFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamFive>()))
{
player.ClearBuff(ModContent.BuffType<DreamFive>());
player.statLife += 85;
player.statMana += 85;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(85, true);
player.ManaEffect(85);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
}
target.AddBuff(72, 300, false);
}
public void AnimateProjectile()
{
Projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile.frame++;
Projectile.frame %= 14;
Projectile.frameCounter = 0;
}
}
}