Files
FabusMod/Items/Weapons/Melee/Swords/GoldenSlasher.cs
T

64 lines
2.0 KiB
C#

using FabusMod.Projectiles;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Melee.Swords;
public class GoldenSlasher : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Slasher");
Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots two homing golden orbs in a medium-sized spread on swing");
}
public override void SetDefaults()
{
Item.damage = 110;
Item.width = 64;
Item.height = 72;
Item.useTime = 15;
Item.useAnimation = 15;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 3f;
Item.value = Item.sellPrice(0, 40, 0, 0);
Item.rare = ItemRarityID.Yellow;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<GoldenOrb>();
Item.shootSpeed = 15f;
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(4))
{
Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
}
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14);
val.AddTile(TileID.AdamantiteForge);
val.Register();
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
float numberProjectiles = 2f;
float rotation = MathHelper.ToRadians(25f);
position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
}
return false;
}
}