Files
FabusMod/Items/Weapons/Magic/Staffs/SorcerersStaff.cs
T

49 lines
1.2 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Magic.Staffs;
public class SorcerersStaff : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Sorcerer's Staff");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots two oval-shaped magic projectiles in quick succession \nHas a high critical hit chance");
Item.staff[Item.type] = true;
}
public override void SetDefaults()
{
Item.damage = 13;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.mana = 6;
Item.crit = 26;
Item.width = 54;
Item.height = 54;
Item.useTime = 13;
Item.useAnimation = 26;
Item.reuseDelay = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 5f;
Item.value = Item.sellPrice(0, 3, 0, 0);
Item.rare = ItemRarityID.Green;
Item.UseSound = SoundID.Item20;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<Projectiles.SorcerousStaff.SorcerousStaffProj>();
Item.shootSpeed = 26f;
}
public override void AddRecipes()
{
CreateRecipe()
.AddRecipeGroup("FabusMod:GoldBar", 8)
.AddIngredient(ItemID.Sapphire, 6)
.AddIngredient(ItemID.Emerald, 4)
.AddTile(TileID.Anvils)
.Register();
}
}