Files
FabusMod/Items/Weapons/Melee/Swords/ShimadaSwords/DreamCatcher.cs
T

110 lines
3.5 KiB
C#

using FabusMod.Projectiles.Shimada;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
public class DreamCatcher : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 8 times, and regenerates 1 Mana with every hit\nInflicts [c/806580:Bad Dream] for 16 seconds when hit with the blade, dealing damage over time\n<right> uses 40 Mana to bring up [c/C4AB37:Midas]-inducing spikes from the ground, dealing damage with a 2% chance of granting a [c/FF52DC:Dream] stack\nHas a 10% chance to fire homing, soul-absorbing shards, healing for 20 HP and granting a stack of [c/FF52DC:Dream] when hit\nHaving 6 stacks of [c/FF52DC:Dream] restores 85 HP and Mana and puts you into an enraged state for 8 seconds, increasing melee damage dealt");
}
public override void SetDefaults()
{
Item.damage = 195;
Item.DamageType = DamageClass.Melee;
Item.crit = 8;
Item.width = 56;
Item.height = 76;
Item.useTime = 10;
Item.useAnimation = 10;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 2f;
Item.value = Item.sellPrice(2, 75, 0, 0);
Item.expert = true;
Item.shoot = ModContent.ProjectileType<DreamCatcherWave>();
Item.shootSpeed = 60f;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.BadDream>(), 960, false);
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(3))
{
int dust1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust>());
Main.dust[dust1].scale = 1f;
Main.dust[dust1].velocity.Y = 0f;
Main.dust[dust1].velocity.X = 0.5f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust2>());
Main.dust[dust2].scale = 1f;
Main.dust[dust2].velocity.Y = 0f;
Main.dust[dust2].velocity.X = 0.5f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.RainbowDust3>());
Main.dust[dust3].scale = 1f;
Main.dust[dust3].velocity.Y = 0f;
Main.dust[dust3].velocity.X = 0.5f;
Main.dust[dust3].noGravity = true;
}
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2 && player.velocity.Y == 0f)
{
Item.damage = 135;
Item.useTime = 60;
Item.useAnimation = 60;
Item.shootSpeed = 0f;
Item.mana = 40;
Item.shoot = ModContent.ProjectileType<DreamCatcherProjRMB>();
Item.UseSound = SoundID.Item88;
}
else
{
Item.damage = 195;
Item.useAnimation = 18;
Item.useTime = 18;
Item.shootSpeed = 10f;
Item.mana = 0;
if (Utils.NextFloat(Main.rand) < 0.1f)
{
Item.shoot = ModContent.ProjectileType<DreamCatcherProjTwo>();
}
else
{
Item.shoot = ModContent.ProjectileType<DreamCatcherWave>();
}
Item.UseSound = SoundID.Item1;
}
return base.CanUseItem(player);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenFury>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
.AddTile(null, "RainbowStation")
.Register();
}
}