Files
FabusMod/Items/Tools/GoddessPick.cs
T

53 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Tools;
public class GoddessPick : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Goddess' Pick");
}
public override void SetDefaults()
{
Item.damage = 22;
Item.width = 50;
Item.height = 50;
Item.useTime = 10;
Item.useAnimation = 10;
Item.pick = 210;
Item.tileBoost = 3;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 6f;
Item.value = Item.sellPrice(0, 6, 0, 0);
Item.rare = ItemRarityID.Yellow;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
}
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.Picksaw, 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 12);
val.AddTile(TileID.AdamantiteForge);
val.Register();
}
}