Files
FabusMod/Buffs/Shotgun/HyperchargeCooldown.cs

28 lines
793 B
C#

using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Buffs.Shotgun;
public class HyperchargeCooldown : ModBuff
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Hypercharge Cooldown");
Description.SetDefault("Unable to Hypercharge!");
Main.debuff[Type] = true;
Main.buffNoTimeDisplay[Type] = false;
}
public override void Update(Player player, ref int buffIndex)
{
if (Main.rand.NextBool(3))
{
int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType<Dusts.CurseDust>());
Main.dust[dust].scale = 1f;
Dust obj = Main.dust[dust];
obj.velocity *= 0.1f;
Main.dust[dust].noGravity = true;
}
}
}