using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.MachinePistols; public class CosmicHacker : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Cosmic Uzi"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n90% chance to not consume ammo \nConverts Musket Balls into homing Rainbow Bullets"); } public override void SetDefaults() { Item.damage = 82; Item.DamageType = DamageClass.Ranged; Item.width = 48; Item.height = 36; Item.useTime = 2; Item.useAnimation = 2; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 0f; Item.value = Item.sellPrice(2, 30, 0, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 18f; Item.useAmmo = AmmoID.Bullet; Item.expert = true; } public override Vector2? HoldoutOffset() { return new Vector2(-8f, -8f); } public override bool CanConsumeAmmo(Item ammo, Player player) { return Utils.NextFloat(Main.rand) >= 0.9f; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f)); if (type == 14) { type = ModContent.ProjectileType(); } return true; } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ModContent.ItemType(), 10) .AddTile(ModContent.TileType()) .Register(); } }