using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.LightGuns; public class TheStinger : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("The Stinger"); Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable]\nDoesn't require ammo\nShoots little light blasts"); } public override void SetDefaults() { Item.damage = 66; Item.DamageType = DamageClass.Ranged; Item.width = 32; Item.height = 38; Item.useTime = 4; Item.useAnimation = 4; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 0f; Item.value = Item.sellPrice(0, 13, 85, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 5f; Item.rare = ItemRarityID.Pink; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } return true; } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ItemID.HallowedBar, 14) .AddTile(TileID.AdamantiteForge) .Register(); CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ItemID.BlueDye) .AddTile(TileID.DyeVat) .Register(); } }