using FabusMod.Projectiles.Arrows; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows; public class StormBow : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Storm Bow"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Wooden Arrows (except with ) \nPressing fires 6 Storm Arrows in quick succession, but it has lower damage and a 3 second cooldown"); } public override void SetDefaults() { Item.damage = 24; Item.DamageType = DamageClass.Ranged; Item.width = 18; Item.height = 38; Item.useTime = 18; Item.useAnimation = 18; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 2f; Item.value = Item.sellPrice(0, 0, 60, 0); Item.expert = true; Item.UseSound = SoundID.Item5; Item.autoReuse = true; Item.shootSpeed = 16f; } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2) { Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 4; Item.useAnimation = 24; Item.damage = 24; Item.reuseDelay = 90; Item.shoot = ModContent.ProjectileType(); } else { Item.reuseDelay = 0; Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 18; Item.useAnimation = 18; Item.damage = 28; Item.shoot = ProjectileID.WoodenArrowFriendly; } return base.CanUseItem(player); } }