using FabusMod.Projectiles.Arrows; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows; public class RainBow : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Rain-Bow"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots two Rainbow Arrows in quick succession (except with ) \nPressing fires 18 Holy Arrows in quick succession, but it has lower damage and a 1 second cooldown"); } public override void SetDefaults() { Item.damage = 90; Item.DamageType = DamageClass.Ranged; Item.width = 30; Item.height = 50; Item.useTime = 3; Item.useAnimation = 6; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 3f; Item.value = Item.sellPrice(1, 50, 0, 0); Item.expert = true; Item.UseSound = SoundID.Item5; Item.autoReuse = true; Item.shootSpeed = 20f; } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2) { Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 2; Item.useAnimation = 40; Item.damage = 84; Item.reuseDelay = 30; Item.shoot = ProjectileID.HolyArrow; } else { Item.reuseDelay = 0; Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 3; Item.useAnimation = 6; Item.damage = 90; Item.shoot = ModContent.ProjectileType(); } return base.CanUseItem(player); } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ModContent.ItemType(), 6) .AddTile(ModContent.TileType()) .Register(); } }