using FabusMod.Projectiles; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.PulsePistols; public class PunksPulseUltraviolet : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Punk's Pulse - Ultraviolet"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n70% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into pink Pulse Bullets"); } public override void SetDefaults() { Item.damage = 25; Item.width = 40; Item.height = 28; Item.useTime = 2; Item.useAnimation = 2; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 0f; Item.value = Item.sellPrice(0, 8, 64, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 25f; Item.useAmmo = AmmoID.Bullet; Item.rare = ItemRarityID.Pink; } public override bool CanConsumeAmmo(Item ammo, Player player) { return Utils.NextFloat(Main.rand) >= 0.7f; } public override Vector2? HoldoutOffset() { return new Vector2(1f, -2f); } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f)); velocity.X = perturbedSpeed.X; velocity.Y = perturbedSpeed.Y; if (type == 14) { type = ModContent.ProjectileType(); } return true; } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddIngredient(ModContent.ItemType()); val.AddIngredient(ItemID.PinkDye, 1); val.AddTile(TileID.DyeVat); val.Register(); } }