using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Peacekeeper; public class Peaceforcer : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("The Silencer"); Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \nShoots 6 bullets in quick succession \n50% chance to not consume ammo \nConverts Musket Balls into High Velocity Bullets"); } public override void SetDefaults() { Item.damage = 48; Item.width = 50; Item.height = 30; Item.useTime = 2; Item.useAnimation = 12; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(0, 21, 80, 0); Item.rare = ItemRarityID.Pink; Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 40f; Item.reuseDelay = 12; Item.useAmmo = AmmoID.Bullet; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -2f); } public override bool CanConsumeAmmo(Item ammo, Player player) { return Utils.NextFloat(Main.rand) >= 0.5f; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } if (type == 14) { type = 242; } return true; } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddRecipeGroup("FabusMod:Peacegunner", 1); val.AddRecipeGroup("FabusMod:AdamantiteBar", 8); val.AddIngredient(ItemID.SoulofNight, 6); val.AddIngredient(ModContent.ItemType(), 4); val.AddTile(TileID.MythrilAnvil); val.Register(); Recipe val2 = CreateRecipe(); val2.AddIngredient(ModContent.ItemType(), 1); val2.AddIngredient(ItemID.SilverDye, 1); val2.AddTile(TileID.DyeVat); val2.Register(); } }