using FabusMod.Projectiles; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.FusionDrivers; public class FusedRainbow : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Cosmic Fusion"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n80% chance to not consume ammo \nConverts Musket Balls into homing rainbow bullets"); } public override void SetDefaults() { Item.damage = 85; Item.width = 70; Item.height = 32; Item.useTime = 2; Item.useAnimation = 2; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(2, 80, 0, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 18f; Item.useAmmo = AmmoID.Bullet; Item.expert = true; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, 2f); } public override bool CanConsumeAmmo(Item ammo, Player player) { return Utils.NextFloat(Main.rand) >= 0.8f; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { if (type == 14) { type = ModContent.ProjectileType(); } return true; } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddIngredient(ModContent.ItemType()); val.AddIngredient(ModContent.ItemType(), 12); val.AddTile(ModContent.TileType()); val.Register(); } }