using FabusMod.Projectiles.Shimada; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords; public class TheRainbowsHonor : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Dream Catcher"); Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 8 times, and regenerates 1 Mana with every hit\nInflicts [c/806580:Bad Dream] for 16 seconds when hit with the blade, dealing damage over time\n uses 40 Mana to bring up [c/C4AB37:Midas]-inducing spikes from the ground, dealing damage with a 2% chance of granting a [c/FF52DC:Dream] stack\nHas a 10% chance to fire homing, soul-absorbing shards, healing for 20 HP and granting a stack of [c/FF52DC:Dream] when hit\nHaving 6 stacks of [c/FF52DC:Dream] restores 85 HP and Mana and puts you into an enraged state for 8 seconds, increasing melee damage dealt"); } public override void SetDefaults() { Item.damage = 195; Item.crit = 8; Item.width = 56; Item.height = 76; Item.useTime = 10; Item.useAnimation = 10; Item.useStyle = ItemUseStyleID.Swing; Item.knockBack = 2f; Item.value = Item.sellPrice(2, 75, 0, 0); Item.expert = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 60f; Item.UseSound = SoundID.Item1; Item.autoReuse = true; } public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(ModContent.BuffType(), 960, false); } public override void MeleeEffects(Player player, Rectangle hitbox) { if (Main.rand.NextBool(3)) { int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType(), 0f, 0f, 0, default(Color), 1f); Main.dust[num1].scale = 1f; Main.dust[num1].velocity.Y = 0f; Main.dust[num1].velocity.X = 0.5f; Main.dust[num1].noGravity = true; int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType(), 0f, 0f, 0, default(Color), 1f); Main.dust[num2].scale = 1f; Main.dust[num2].velocity.Y = 0f; Main.dust[num2].velocity.X = 0.5f; Main.dust[num2].noGravity = true; int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType(), 0f, 0f, 0, default(Color), 1f); Main.dust[num3].scale = 1f; Main.dust[num3].velocity.Y = 0f; Main.dust[num3].velocity.X = 0.5f; Main.dust[num3].noGravity = true; } } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2 && player.velocity.Y == 0f) { Item.damage = 135; Item.useTime = 60; Item.useAnimation = 60; Item.shootSpeed = 0f; Item.mana = 40; Item.shoot = ModContent.ProjectileType(); Item.UseSound = SoundID.Item88; } else { Item.damage = 195; Item.useAnimation = 18; Item.useTime = 18; Item.shootSpeed = 10f; Item.mana = 0; if (Utils.NextFloat(Main.rand) < 0.1f) { Item.shoot = ModContent.ProjectileType(); } else { Item.shoot = ModContent.ProjectileType(); } Item.UseSound = SoundID.Item1; } return this.CanUseItem(player); } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddIngredient(ModContent.ItemType()); val.AddIngredient(ModContent.ItemType(), 10); val.AddTile(null, "RainbowStation"); val.Register(); } }