using FabusMod.Projectiles.Shimada; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords; public class DemonsFury : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Demon's Fury"); Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 5 times, and regenerates 1 Mana with every hit\nInflicts [c/7B2D2F:Advanced Blood Loss] for 14 seconds when hit with the blade, dealing damage over time\n uses 40 Mana to bring up spikes from the ground, dealing damage with a 2% chance of granting a [c/EC566E:Souleater] stack\nHas an 8% chance to fire soul-absorbing shards, granting a stack of [c/EC566E:Souleater] when hit\nHaving 6 stacks of [c/EC566E:Souleater] restores 75 HP and Mana"); } public override void SetDefaults() { Item.damage = 80; Item.crit = 8; Item.width = 63; Item.height = 76; Item.useTime = 22; Item.useAnimation = 22; Item.useStyle = ItemUseStyleID.Swing; Item.knockBack = 2f; Item.value = Item.sellPrice(0, 23, 25, 0); Item.rare = ItemRarityID.Pink; Item.mana = 0; Item.shootSpeed = 10f; Item.UseSound = SoundID.Item1; Item.autoReuse = true; } public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { target.AddBuff(ModContent.BuffType(), 840, false); } public override void MeleeEffects(Player player, Rectangle hitbox) { if (Main.rand.NextBool(3)) { int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); Main.dust[num1].scale = 1f; Main.dust[num1].velocity.Y = 0f; Main.dust[num1].velocity.X = 0.5f; Main.dust[num1].noGravity = true; } } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2 && player.velocity.Y == 0f && player.statMana >= 40) { Item.damage = 50; Item.useTime = 60; Item.useAnimation = 60; Item.shootSpeed = 0f; Item.mana = 40; Item.shoot = ModContent.ProjectileType(); Item.UseSound = SoundID.Item88; } else { Item.damage = 80; Item.useAnimation = 22; Item.useTime = 22; Item.shootSpeed = 10f; Item.mana = 0; if (Utils.NextFloat(Main.rand) < 0.08f) { Item.shoot = ModContent.ProjectileType(); } else { Item.shoot = ModContent.ProjectileType(); } Item.UseSound = SoundID.Item1; } return CanUseItem(player); } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddRecipeGroup("FabusMod:CarbonSword", 1); val.AddRecipeGroup("FabusMod:AdamantiteBar", 10); val.AddIngredient(ItemID.SoulofNight, 8); val.AddIngredient(ModContent.ItemType(), 4); val.AddTile(TileID.DemonAltar); val.Register(); } }