using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Melee.Shortswords; public class TheRainbowsCurse : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("The Rainbow's Curse"); Tooltip.SetDefault("[c/B6FF00:Autoswings]\nThrows three medium-ranged rainbow knives in any direction, as well as one very fast dagger \nShortsword hits steal a small amount of life, and inflict the [c/007700:Poison] debuff for 12 seconds\nRainbow knives do not steal life \nGrants the [c/FC3A3A:Rage] buff for 10 seconds, and the [c/FC8719:Inferno] buff for 8 seconds upon hitting an enemy with the Shortsword"); } public override void SetDefaults() { Item.damage = 154; Item.width = 48; Item.height = 48; Item.useTime = 8; Item.useAnimation = 8; Item.useStyle = ItemUseStyleID.Thrust; Item.knockBack = 6f; Item.value = Item.sellPrice(2, 20, 0, 0); Item.expert = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 65f; Item.UseSound = SoundID.Item1; Item.autoReuse = true; } public override void MeleeEffects(Player player, Rectangle hitbox) { if (Main.rand.NextBool(3)) { int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); int num2 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); int num3 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); Main.dust[num1].scale = 1f; Main.dust[num1].velocity.Y = 0f; Main.dust[num1].velocity.X = 0.5f; Main.dust[num1].noGravity = true; Main.dust[num2].scale = 1f; Main.dust[num2].velocity.Y = 0f; Main.dust[num2].velocity.X = 0.5f; Main.dust[num2].noGravity = true; Main.dust[num3].scale = 1f; Main.dust[num3].velocity.Y = 0f; Main.dust[num3].velocity.X = 0.5f; Main.dust[num3].noGravity = true; } } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { float numberProjectiles = 3f; float rotation = MathHelper.ToRadians(6f); position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 6f; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f; Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f); Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 60f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } } return true; } public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit) { int healingAmount = damage / 16; player.statLife += healingAmount; player.HealEffect(healingAmount, true); target.AddBuff(20, 720, false); player.AddBuff(115, 600, true); player.AddBuff(116, 480, true); } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddIngredient(ModContent.ItemType()); val.AddIngredient(ModContent.ItemType(), 6); val.AddTile(ModContent.TileType()); val.Register(); } }