using Terraria; using Terraria.ModLoader; namespace FabusMod.Projectiles; public class PulseBulletPink : ModProjectile { public override void SetDefaults() { Projectile.width = 2; Projectile.height = 20; Projectile.aiStyle = 1; Projectile.friendly = true; Projectile.hostile = false; Projectile.penetrate = 1; Projectile.timeLeft = 600; Projectile.alpha = 255; Projectile.light = 0.5f; Projectile.ignoreWater = false; Projectile.tileCollide = true; Projectile.extraUpdates = 2; AIType = 14; } }