using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Shotguns; public class HellfireShotgun : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Hellfire Shotgun"); Tooltip.SetDefault("Fires a spread of 5 bullets \nOnly uses one Bullet per use"); } public override void SetDefaults() { Item.damage = 21; Item.width = 78; Item.height = 28; Item.useTime = 45; Item.useAnimation = 45; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(0, 2, 0, 0); Item.rare = ItemRarityID.Orange; Item.UseSound = SoundID.Item36; Item.autoReuse = false; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 35f; Item.useAmmo = AmmoID.Bullet; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { int numberProjectiles = 5; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f)); Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI); } return false; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -5f); } public override void AddRecipes() { Recipe val = CreateRecipe(); val.AddIngredient(ItemID.Obsidian, 16); val.AddIngredient(ItemID.HellstoneBar, 4); val.AddTile(TileID.Anvils); val.Register(); } }