using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Magic.Staffs; public class GoldenStaff : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Golden Staff"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots four oval-shaped magic projectiles twice in quick succession \nHas a high critical hit chance"); Item.staff[Item.type] = true; } public override void SetDefaults() { Item.damage = 46; Item.DamageType = DamageClass.Magic; Item.noMelee = true; Item.mana = 6; Item.crit = 52; Item.width = 58; Item.height = 58; Item.useTime = 8; Item.useAnimation = 16; Item.reuseDelay = 12; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 5f; Item.value = Item.sellPrice(0, 25, 30, 0); Item.expert = true; Item.UseSound = SoundID.Item20; Item.autoReuse = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 40f; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { int numberProjectiles = 4; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f)); Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback); } return false; } public override void AddRecipes() { Recipe recipe = CreateRecipe(); recipe.AddIngredient(ModContent.ItemType()); recipe.AddIngredient(ModContent.ItemType(), 6); recipe.AddTile(TileID.MythrilAnvil); recipe.Register(); } }