using FabusMod.Projectiles; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Shotguns; public class Depriver : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Color Splash"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 8 bullets \nUsing grants the [c/8A8A8A:Ultracharging] buff, which has the following effects:\n - After 2 seconds of not being able to use items, grants the [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] buff\n - [c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] increases damage dealt by Color Splasher by 12%, and reduces Color Splasher's use time by 20% \n[c/AB2C2C:U][c/F3821B:l][c/E6AF31:t][c/63B465:r][c/82E8E8:a][c/9EF3EF:c][c/2BA0B5:h][c/734679:a][c/AB2C2C:r][c/F3821B:g][c/E6AF31:e] has a cooldown of [c/CA4646:40 seconds] once the effect ends\nConverts Musket Balls into homing Rainbow Bullets \nOnly uses one Bullet per use"); } public override void SetDefaults() { Item.damage = 120; Item.DamageType = DamageClass.Ranged; Item.width = 70; Item.height = 36; Item.useTime = 18; Item.useAnimation = 18; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(2, 14, 0, 0); Item.UseSound = SoundID.Item38; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 35f; Item.useAmmo = AmmoID.Bullet; Item.rare = ItemRarityID.Expert; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { if (type == 14) { type = ModContent.ProjectileType(); } int numberProjectiles = 8; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f)); Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI); } return false; } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2) { if (!player.HasBuff(ModContent.BuffType()) && !player.HasBuff(ModContent.BuffType()) && !player.HasBuff(ModContent.BuffType())) { player.AddBuff(ModContent.BuffType(), 140, true); } } else if (player.HasBuff(ModContent.BuffType())) { Item.damage = 134; Item.useTime = 16; Item.useAnimation = 16; } else { Item.damage = 120; Item.useTime = 20; Item.useAnimation = 20; } return base.CanUseItem(player); } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -5f); } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ModContent.ItemType(), 8) .AddTile(ModContent.TileType()) .Register(); } }