using FabusMod.Projectiles; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Peacekeeper; public class Unity : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Unity"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots 6 bullets in quick succession \n60% chance to not consume ammo \nConverts Musket Balls into homing rainbow bullets"); } public override void SetDefaults() { Item.damage = 150; Item.DamageType = DamageClass.Ranged; Item.width = 38; Item.height = 24; Item.useTime = 2; Item.useAnimation = 12; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(2, 26, 0, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 100f; Item.reuseDelay = 12; Item.useAmmo = AmmoID.Bullet; Item.rare = ItemRarityID.Expert; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -2f); } public override bool CanConsumeAmmo(Item ammo, Player player) { return Utils.NextFloat(Main.rand) >= 0.6f; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } if (type == 14) { type = ModContent.ProjectileType(); } return true; } public override void AddRecipes() { Recipe recipe = CreateRecipe(); recipe.AddIngredient(ModContent.ItemType()); recipe.AddIngredient(ModContent.ItemType(), 8); recipe.AddTile(ModContent.TileType()); recipe.Register(); } }