using Terraria; using Terraria.ModLoader; namespace FabusMod.Buffs.FoxPistol; public class SpectralMending : ModBuff { public override void SetStaticDefaults() { DisplayName.SetDefault("Spectral Mending"); Description.SetDefault(" - HP +200\n - Regenerating HP\n - Increased Movement Speed\n - -7% Damage"); Main.debuff[Type] = true; Main.buffNoTimeDisplay[Type] = false; } public override void Update(Player player, ref int buffIndex) { player.GetDamage(DamageClass.Generic) += 0.93f; player.moveSpeed += 0.8f; player.statLifeMax2 += 200; if (!player.HasBuff(ModContent.BuffType())) { player.lifeRegen = 32; } int num1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int num2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int num3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[num1].scale = 0.6f; Dust obj = Main.dust[num1]; obj.velocity *= 0.1f; Main.dust[num1].noGravity = true; Main.dust[num2].scale = 0.6f; Dust obj2 = Main.dust[num2]; obj2.velocity *= 0.1f; Main.dust[num2].noGravity = true; Main.dust[num3].scale = 0.6f; Dust obj3 = Main.dust[num3]; obj3.velocity *= 0.1f; Main.dust[num3].noGravity = true; } }