using Terraria; using Terraria.ModLoader; namespace FabusMod.Projectiles; public class RainbowAxeBeam : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetDefault("Rainbow Axe Beam"); } public override void SetDefaults() { Projectile.width = 46; Projectile.height = 52; Projectile.aiStyle = 18; Projectile.friendly = true; Projectile.penetrate = -1; Projectile.tileCollide = false; AIType = 274; Projectile.timeLeft = 200; Projectile.alpha = 0; } public override void AI() { if (Projectile.alpha <= 140) { Projectile projectile = Projectile; projectile.alpha++; } if (Projectile.alpha > 140) { Projectile projectile2 = Projectile; projectile2.alpha += 15; } if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100) { int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust1].scale = 0.9f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; Main.dust[dust2].scale = 0.9f; Dust obj2 = Main.dust[dust2]; obj2.velocity *= 0.1f; Main.dust[dust2].noGravity = true; Main.dust[dust3].scale = 0.9f; Dust obj3 = Main.dust[dust3]; obj3.velocity *= 0.1f; Main.dust[dust3].noGravity = true; } } }