using Terraria; using Terraria.ModLoader; namespace FabusMod.Buffs; public class RainbowsWrath : ModBuff { public override void SetStaticDefaults() { DisplayName.SetDefault("Rainbow's Wrath"); Description.SetDefault(" - Losing life\n - Lowered Movement Speed"); Main.buffNoTimeDisplay[Type] = false; } public override void Update(NPC npc, ref int buffIndex) { npc.lifeRegen -= 30; int num1 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); int num2 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); int num3 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); Main.dust[num1].scale = 0.6f; Dust obj = Main.dust[num1]; obj.velocity *= 1f; Main.dust[num1].noGravity = true; Main.dust[num2].scale = 0.6f; Dust obj2 = Main.dust[num2]; obj2.velocity *= 1f; Main.dust[num2].noGravity = true; Main.dust[num3].scale = 0.6f; Dust obj3 = Main.dust[num3]; obj3.velocity *= 1f; Main.dust[num3].noGravity = true; } public override void Update(Player player, ref int buffIndex) { player.lifeRegen -= 25; player.moveSpeed -= 0.8f; int num1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int num2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int num3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[num1].scale = 0.6f; Dust obj = Main.dust[num1]; obj.velocity *= 1f; Main.dust[num1].noGravity = true; Main.dust[num2].scale = 0.6f; Dust obj2 = Main.dust[num2]; obj2.velocity *= 1f; Main.dust[num2].noGravity = true; Main.dust[num3].scale = 0.6f; Dust obj3 = Main.dust[num3]; obj3.velocity *= 1f; Main.dust[num3].noGravity = true; } }