using Microsoft.Xna.Framework; using Terraria; using Terraria.Audio; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Projectiles.SorcerousStaff; public class SorcerousHellstaffProj : ModProjectile { public override void SetDefaults() { Projectile.width = 10; Projectile.height = 10; Projectile.light = 1f; AIType = 1; Projectile.aiStyle = 1; Projectile.friendly = true; Projectile.penetrate = 1; Projectile.timeLeft = 600; } public override void AI() { if (Main.rand.NextBool(3)) { int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust2].scale = 0.9f; Dust obj = Main.dust[dust2]; obj.velocity *= 0.1f; Main.dust[dust2].noGravity = true; } if (Main.rand.NextBool(4)) { int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust1].scale = 0.9f; Dust obj2 = Main.dust[dust1]; obj2.velocity *= 0.1f; Main.dust[dust1].noGravity = true; } } public override bool OnTileCollide(Vector2 oldVelocity) { Projectile projectile = Projectile; projectile.penetrate--; if (Projectile.penetrate <= 0) { Projectile.Kill(); } else { Projectile.ai[0] += 0.1f; if (Projectile.velocity.X != oldVelocity.X) { Projectile.velocity.X = 0f - oldVelocity.X; } if (Projectile.velocity.Y != oldVelocity.Y) { Projectile.velocity.Y = 0f - oldVelocity.Y; } Projectile projectile2 = Projectile; projectile2.velocity *= 0.75f; SoundEngine.PlaySound(SoundID.Item27, Projectile.position); } return false; } public override void Kill(int timeLeft) { for (int i = 0; i < 5; i++) { int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust1].scale = 0.9f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; } SoundEngine.PlaySound(SoundID.Item27, Projectile.position); } public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { if (Main.rand.NextBool(6)) { target.AddBuff(24, 180, false); } } }