using FabusMod.Projectiles.Arrows; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Bows.StormBows; public class Kabuki : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Kabuki"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't use ammo \nAlways shoots Hellfire Arrows (except with ) \nPressing fires 8 demonic arrows in quick succession, but it has lower damage and a 1.2 second cooldown"); } public override void SetDefaults() { Item.damage = 42; Item.DamageType = DamageClass.Ranged; Item.width = 18; Item.height = 38; Item.useTime = 14; Item.useAnimation = 14; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 3f; Item.value = Item.sellPrice(0, 5, 40, 0); Item.rare = ItemRarityID.Expert; Item.UseSound = SoundID.Item5; Item.autoReuse = true; Item.shootSpeed = 18f; } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2) { Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 3; Item.useAnimation = 24; Item.damage = 38; Item.reuseDelay = 36; Item.shoot = ModContent.ProjectileType(); } else { Item.reuseDelay = 0; Item.useStyle = ItemUseStyleID.Shoot; Item.useTime = 14; Item.useAnimation = 14; Item.damage = 42; Item.shoot = ProjectileID.HellfireArrow; } return base.CanUseItem(player); } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ItemID.HallowedBar, 6) .AddTile(TileID.MythrilAnvil) .Register(); } }