using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace FabusMod.Projectiles.Shortsword; public class FumaShuriken : ModProjectile { public override void SetStaticDefaults() { //Sets.Homing[Projectile.type] = true; } public override void SetDefaults() { Projectile.width = 32; Projectile.height = 32; Projectile.aiStyle = 2; Projectile.friendly = true; Projectile.penetrate = 1; Projectile.ignoreWater = true; Projectile.tileCollide = true; } public override void AI() { if (Projectile.localAI[0] == 0f) { AdjustMagnitude(ref Projectile.velocity); Projectile.localAI[0] = 1f; } Vector2 move = Vector2.Zero; float distance = 400f; bool target = false; for (int i = 0; i < 200; i++) { if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5) { Vector2 newMove = Main.npc[i].Center - Projectile.Center; float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y); if (distanceTo < distance) { move = newMove; distance = distanceTo; target = true; } } } if (target) { AdjustMagnitude(ref move); Projectile.velocity = (5f * Projectile.velocity + move) / 6f; AdjustMagnitude(ref Projectile.velocity); } if (Main.rand.NextBool(3)) { int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Dust obj = Main.dust[num1]; obj.velocity *= 0f; Main.dust[num1].noGravity = true; } } private void AdjustMagnitude(ref Vector2 vector) { float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y); if (magnitude > 16f) { vector *= 16f / magnitude; } } }