using Terraria; using Terraria.Audio; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Projectiles.Arrows; public class PiercingArrow : ModProjectile { public override void SetDefaults() { Projectile.width = 14; Projectile.height = 40; Projectile.friendly = true; Projectile.tileCollide = true; Projectile.ignoreWater = false; Projectile.timeLeft = 1000; Projectile.light = 1f; Projectile.penetrate = -1; AIType = 1; Projectile.aiStyle = 1; } public override void Kill(int timeLeft) { SoundEngine.PlaySound(SoundID.Dig, Projectile.position); } }