using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.RainbowDemon; public class TheRainbowDemonRanged : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("The Rainbow Demon - Ranged"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nUnleashes a barrage of rainbow arrows \nDoes not require ammo \nClass and projectiles fired can be changed via crafting \n[c/FF2B6E:Currently Unobtainable]"); } public override void SetDefaults() { Item.damage = 82; Item.DamageType = DamageClass.Ranged; Item.noMelee = true; Item.width = 82; Item.height = 39; Item.useTime = 4; Item.useAnimation = 4; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 0f; Item.value = Item.sellPrice(40, 0, 0, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 25f; Item.shoot = ModContent.ProjectileType(); Item.expert = true; } public override Vector2? HoldoutOffset() { return new Vector2(7f, -5f); } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { int numberProjectiles = 10; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(30f)); Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI); } return false; } public override void AddRecipes() { CreateRecipe() .AddRecipeGroup("FabusMod:TheRainbowDemon") .AddIngredient(ItemID.FragmentVortex, 2) .AddTile(ModContent.TileType()) .Register(); } }